Been There Game

"Chat Commands and Emotes"
help.beentheregame.com


Last Edited: 11/16/2023

>>> Text Input Mode <<<

The Enter Key can be used to toggle between 'Game Play Mode' and 'Text Input Mode'. While in 'Text Input Mode', some of the keys normally used for game play are now used for entering text.



>>> Chat History <<<

A history is kept of the 20 most recent chat messages that have been sent.  While in the 'Text Input Mode', you may use the Up and Down Arrow Keys to scroll through the current chat message history.  When you reach the end of the history, a blank line will be displayed in the input text box.  If no messages have been sent during the current session, the arrow keys won't do anything.


>>> Token Strings <<<

The '%' (percent symbol) is a reserved character. It can be used to define the start and end of a token string. Token strings can be embedded within any chat message. When a chat message is processed by the client, chat server and/or game server, the recognized tokens will be expanded into their full string representations. For example, the %ME% token becomes the name of the player's avatar, once expanded. Note that token strings are not case-sensitive. If a token is not recognized it will be left in the message, unchanged. This will allow you to include a '%' symbol within a regular chat message, if so desired.


>>> Chat Commands <<<

Chat commands can start with either a '/' (forward slash) character, or a '@' (at symbol) character. If the chat command character is not found at the beginning of the string, the character will be ignored. This allows you to use these characters in a normal chat message. Command names end with a space character (or the end of the line), followed by the command's parameters, if any. If the command accepts more than one parameter, they are usually delimited using the ',' (comma) character. However, note that some commands may require their own special syntax, above and beyond these requirements.


>>> Commands <<<
 

Command

Alternate

Parameters

Description

TELL T Avatar Name To, Message Send a message to the person specified by avatar name.
RETELL RT Message Send a message to the person you last sent a TELL to.
REPLY R or RP Message Send a message to the person who last sent a TELL to you.
EMOTE E Message Used to send an emote message to the local area.
PLAYER_KILLER PK   Used to enter the player killer mode.
SUBWAY SW   Used to recall to the Subway.
MARKETPLACE MP   Used to recall to the Marketplace.
LIFESTONE LS   Used to recall to your Lifestone.
HOUSE_RECALL HR   Used to recall to your house.
MANSION_RECALL MR   Used to recall to your allegiance's mansion.
HOMETOWN_RECALL HR   Used to recall to your allegiance's hometown.
LOGIN_MSG LM   Show the login message.
MOTD     Show the message of the day.
DATE     Shows the current date as reported by the client computer's clock.
TIME     Shows the current time as reported by the client computer's clock.
DATETIME DT   Shows the current date and time, as reported by the client computer's clock.
SDATE     Shows the current date as reported by the chat server's clock.
STIME     Shows the current time as reported by the chat server's clock.
SDATETIME SDT   Shows the current date and time as reported by the chat server's clock.
HELP ?   Shows in-game help.
VERSION VER   Shows the client version number.
ABOUT     Shows information about the developers of the game.
SCREENSHOT     Saves a screen shot.
FPS     Toggle the FPS display on and off.
CPUINFO     Outputs information about your CPU to the chat window.
WIREFRAME     Toggle the wireframe display mode on and off.
NUMUSERS     Shows the current number of users.
VIDEOMODE     Show details regarding the current video mode.
SOUNDMODE     Shows details regarding the current sound mode.
SHADER     Shows details on the shaders.
MEMORY MEM   Used to show the operating system's global memory statistics.
MEMMGR   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show the engine's internal memory manager statistics.
VIDEORESPOOL   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show video resource pool statistics.
MESHMGR   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show mesh manager statistics.
TEXTUREMGR   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show texture manager statistics.
SCENEMGR   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show scene manager statistics.
RENDERSTATEMGR   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show render state manager statistics.
MATERIALMGR   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show material manager statistics.
NETWORKMGR   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show network manager statistics.
INPUTMGR   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show input manager statistics.
FILEMGR   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show file manager statistics.
WINDOWMGR   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show window manager statistics.
SOUNDMGR   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show sound manager statistics.
RTTI   CHAT (the default if parameter is not specified) or DEBUG, i.e. output to standard debug stream. Used to show RTTI statistics.
PING   GAME (the default if parameter is not specified) CHAT or FILE, to ping the requested server. Used to ping one of the servers to show the round trip network time.
SERVERMAP   SHOW (the default if parameter is not specified) or NEW Used to show the current server map, or to request a new one.
LOCATION LOC   Displays the current location of the player's avatar.
WHEREIS   Scene object ID, or if not a number, then the scene object name can be specified. Shows the location and bounding box coordinates for the specified scene object.
GETNAME   Scene object ID. Gets the name of the scene object with the specified ID.
GETID   Scene object name. Gets the ID of the scene object with the specified name.
GETMATRIX   Scene object ID. Gets the matrix currently set on the specified scene object.
CLEAR     Clears the contents of the chat window and the chat history.
DISCONNECT   GAME or ALL (the default if parameter is not specified) to disconnect from all servers, CHAT to disconnect chat server only, or FILE to disconnect file server only. Disconnect from the servers.
EXIT QUIT   Leave the world.


>>>
Emotes <<<

 
Command Alternate Description
AFK   Causes your avatar to show the 'away from keyboard' pose.
WAVEHAND WAVE Causes your avatar to wave his/her hand.
SIT   Causes your avatar to sit down.
POINT   Causes your avatar to point his/her arm.
DANCE   Causes your avatar to dance.
CRY   Causes your avatar to cry.
LAUGH   Causes your avatar to laugh.
TAPFOOT   Causes your avatar to tap his/her foot.


>>>
Tokens <<<
 

Token String Replaced With
ME The name of the player's avatar.
DATE The current date.
TIME The current time.
DATETIME The current date and time.
DAYWEEK The current day of the week.
DAY The current day of the month.
MONTH The current month of the year.
YEAR The current year.
LASTTELL The name of the avatar the player last sent a TELL to.
LASTREPLY The name of the avatar the player last sent a REPLY to.
GAMENAME The name of the game.
WORLDNAME The name of the world.
WORLDDESC The description of the world.
NUMUSERS The total number of users currently connected to the server(s) running the current world.



NOTE: More information will be posted here as it becomes available.
 


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d.b.a. Mind Blown Games
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